Downthrow: Difference between revisions
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{{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27|image=Downthrow.gif}} | {{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27|image=Downthrow.gif}} | ||
A '''downthrow''' is a type of [[cap throw]] that allows the player to throw Cappy downwards. If Cappy hits the ground before extending fully, he will move continue forwards along the ground. Downthrows are often used in [[trickjumping]] as part of an [[up-down vault]]. | |||
==Execution== | ==Execution== | ||
There are two methods | There are two methods to execute a downthrow. The first method consists of performing a [[ground pound]], followed by a cap throw after landing and releasing the ground pound button. If the ground pound button is not released before the cap throw is performed, Mario will initiate a [[roll]] instead of a downthrow. | ||
The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking | The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking both Joy-Cons downwards, which would cause a regular [[motion-controlled cap throw]] if performed on a different controller. | ||
==Frame data== | |||
{{Cap throw framedata|framesUntilFullyThrown=57|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8}} | {{Cap throw framedata|framesUntilFullyThrown=57|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8}} | ||
<references /> | <references /> | ||
[[Category:Movement]] |