Downthrow: Difference between revisions

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The downthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful for reaching distant objects with Cappy, downthrows are commonly seen in [[trickjumping]] as part of an [[up-down vault]]. A unique property of downthrows is that Cappy will stick to the ground if it hits a slope. A downthrow takes 57 frames until fully thrown, can spend 22-122 frames at maximum extended length, can be [[Homing cap throw|homed]] after 27 frames, it takes 8 frames until Mario can [[jump]] or dive, 28 frames until Mario can [[crouch]] or [[spinpound]].<ref>https://docs.google.com/spreadsheets/d/1_MpaK-Ym6sUGMppYo0vVH_JIwWFEt6G1nwNJ_na5e0I/edit#gid=241883068</ref>
{{Cap throw infobox|framesUntilFullyThrown=57|framesUntilHomeAble=27|image=Downthrow.gif}}


== Execution ==
A '''downthrow''' is a type of [[cap throw]] that allows the player to throw Cappy downwards. If Cappy hits the ground before extending fully, he will move continue forwards along the ground. Downthrows are often used in [[trickjumping]] as part of an [[up-down vault]].
There are two methods for executing a downthrow. The first method consists of performing a [[ground pound]] followed by performing a [[Cap throw]] by Shaking the Controller Downwards or Pressing X/Y after releasing the [[ground pound]] button. If the ground pound button is not released before the [[cap throw]] is performed, Mario will initiate a [[roll]] instead of a downthrow.


The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking the controller downwards, which will cause a regular [[motion-controlled cap throw]] if done without using a pair of Joy-Cons.
==Execution==
There are two methods to execute a downthrow. The first method consists of performing a [[ground pound]], followed by a cap throw after landing and releasing the ground pound button. If the ground pound button is not released before the cap throw is performed, Mario will initiate a [[roll]] instead of a downthrow.
 
The second method for executing a downthrow requires the use of a pair of Joy-Cons. It consists of shaking both Joy-Cons downwards, which would cause a regular [[motion-controlled cap throw]] if performed on a different controller.
 
==Frame data==
{{Cap throw framedata|framesUntilFullyThrown=57|framesUntilHomeAble=27|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8}}
 
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[[Category:Movement]]