Wall jump: Difference between revisions
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A ''' | A '''wall jump''' is a basic part of Mario's movement and can be initiated during a [[wall slide]] or immediately after contacting a wall. When a wall jump occurs, Mario moves away from the wall perpendicularly with a fixed speed. | ||
== Properties == | == Properties == | ||
While mostly locked into a single direction, Mario can actually slightly move left or right if the control stick is held in | While mostly locked into a single direction, Mario can actually slightly move left or right during a wall jump if the control stick is held in either direction. Wall jumps are commonly used after a [[cap throw]] before contacting the wall, in order to maximize height. A wall jump will usually prevent Mario from [[Cap bounce|cap bouncing]] afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.<ref>https://twitter.com/tetraxile/status/1253108288138313728</ref> | ||
After wall jumping, the game will note the location and angle at which Mario wall jumped to determine whether he can perform a [[wall slide]] on subsequent surfaces. | |||
== References == | |||
<references /> | |||
[[Category:Movement]] | |||
Latest revision as of 23:12, 16 July 2023
A wall jump is a basic part of Mario's movement and can be initiated during a wall slide or immediately after contacting a wall. When a wall jump occurs, Mario moves away from the wall perpendicularly with a fixed speed.
Properties
While mostly locked into a single direction, Mario can actually slightly move left or right during a wall jump if the control stick is held in either direction. Wall jumps are commonly used after a cap throw before contacting the wall, in order to maximize height. A wall jump will usually prevent Mario from cap bouncing afterwards, but this can be avoided by wall jumping when Mario is very close to the ground.[1]
After wall jumping, the game will note the location and angle at which Mario wall jumped to determine whether he can perform a wall slide on subsequent surfaces.