Death Chain Chomp displacement: Difference between revisions
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'''Death Chain Chomp displacement''', often abbreviated as '''DCCD''', is a variant of [[Chain Chomp displacement]] that involves pushing a [[Chain Chomp]] as it dies, causing it to displace while dead (a state in which the Chain Chomp is effectively just invisible and has no interactions). Unlike standard Chain Chomp displacement, death Chain Chomp displacement is possible on all versions of the game. | '''Death Chain Chomp displacement''', often abbreviated as '''DCCD''', is a variant of [[Chain Chomp displacement]] that involves pushing a [[Chain Chomp]] as it dies, causing it to displace while dead (a state in which the Chain Chomp is effectively just invisible and has no interactions). Unlike standard Chain Chomp displacement, death Chain Chomp displacement is possible on all versions of the game. | ||
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Death Chain Chomp displacement is most commonly done by knocking a dying Chain Chomp into another Chain Chomp, but it can also be done with any other object with a pushing hitsensor, such as [[Burrbo|Burrbos]]. | Death Chain Chomp displacement is most commonly done by knocking a dying Chain Chomp into another Chain Chomp, but it can also be done with any other object with a pushing hitsensor, such as [[Burrbo|Burrbos]]. | ||
Unlike with regular Chain Chomp displacement, the camera does not need to be pointed in the direction of the Chain Chomp for it to displace, since dead Chain Chomps are permanently loaded. | |||
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[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Low% tricks]] |