Ground pound jump: Difference between revisions
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== Properties == | == Properties == | ||
Ground pound jumps have a height of 513.5 units, making them higher than the [[backflip]], [[sideflip]] and [[vault]], but lower than the [[triple jump]]. This is a fixed height, meaning it does not vary depending on how long the jump button is held. At the start of a ground pound jump, Mario will travel straight upward, which sometimes makes the ground pound jump less desirable than a backflip, which pushes Mario backwards slightly. However, the ground pound jump's trajectory can be controlled by moving the joystick. | Ground pound jumps have a height of 513.5 units<ref>https://www.youtube.com/watch?v=HynGdti4JSw</ref>, making them higher than the [[backflip]], [[sideflip]] and [[vault]], but lower than the [[triple jump]]. This is a fixed height, meaning it does not vary depending on how long the jump button is held. At the start of a ground pound jump, Mario will travel straight upward, which sometimes makes the ground pound jump less desirable than a backflip, which pushes Mario backwards slightly. However, the ground pound jump's trajectory can be controlled by moving the joystick. | ||
Because ground pound jumps must be performed following a [[ground pound]] or [[spinpound]], which | Because ground pound jumps must be performed following a [[ground pound]] or [[spinpound]], which both neutralize Mario's momentum, they are not useful for crossing long distances. | ||
==References== | |||
<references /> | |||
[[Category:Movement]] |
Latest revision as of 16:57, 25 December 2022
A ground pound jump is the second highest type of jump following the triple jump, and is performed by jumping just after landing a ground pound or spinpound.
Properties
Ground pound jumps have a height of 513.5 units[1], making them higher than the backflip, sideflip and vault, but lower than the triple jump. This is a fixed height, meaning it does not vary depending on how long the jump button is held. At the start of a ground pound jump, Mario will travel straight upward, which sometimes makes the ground pound jump less desirable than a backflip, which pushes Mario backwards slightly. However, the ground pound jump's trajectory can be controlled by moving the joystick.
Because ground pound jumps must be performed following a ground pound or spinpound, which both neutralize Mario's momentum, they are not useful for crossing long distances.