Editing Capture warp
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Capture warps are even more powerful in [[two-player mode]], since Cappy does not have a limit as to how long he can remain away from Mario. One notable use of a two-player capture warp is a method of setting up the [[Mechawiggler Escape]] glitch; this capture warp occurs across a much greater distance than would be possible in single-player mode. | Capture warps are even more powerful in [[two-player mode]], since Cappy does not have a limit as to how long he can remain away from Mario. One notable use of a two-player capture warp is a method of setting up the [[Mechawiggler Escape]] glitch; this capture warp occurs across a much greater distance than would be possible in single-player mode. | ||
A [[Cappy return cancel]] can also | A [[Cappy return cancel]] can also use a capture warp to move the player in a way they are not intended to. | ||
[[Category:Movement]] | [[Category:Movement]] |