Editing Area object

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
An '''area object''', '''area''', or '''zone''' (referred to [[Internal name|internally]] as <code>al::AreaObj</code>) is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of area objects usually only apply to Mario, meaning many types of them cannot be triggered by [[Cappy]]. Area objects can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, sphere, or be infinitely large.
A '''zone''' is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of zones are enacted only when Mario enters the zone and cannot be triggered by [[Cappy]]. Zones can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, or sphere.
 
== Variants ==
Actions or conditions enforced by area objects include but are not limited to the following:
 
* Loading a different stage when Mario contacts it; these are called [[Loading zone|loading zones]]. Loading zones are ultimately invisible as all area objects are, but many exist in the same region of space as a solid white or black texture, giving the impression that the loading zone has an opaque color.
* Transporting Mario to a different location in the same stage upon contacting it. These are sometimes also referred to as loading zones, despite not actually loading a new stage.
* Killing Mario; these are often referred to as '''death areas''' or '''death planes''' (the latter being a misnomer since the region is not flat).
* Triggering various actions in the stage, such as starting a boss fight or [[cutscene]] or causing situational changes in the level; these are often called '''trigger areas''' or '''trigger zones'''.
* Setting a checkpoint that Mario can respawn at after dying. These can be found in the [[Underground Temple]] and [[Underground Moon Caverns]].
* Placing Mario in a [[bubble]] upon leaving the area object.
* Preventing or forcing camera movement while inside the area object.
* Enforcing water properties within a certain region; these are often called '''water areas'''. Unlike many types of area objects, these have effects on many other objects and actors in the game besides Mario.
 
[[Category:Technical objects]]
Please note that all contributions to SMO.wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see SMO.wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)