Editing Area object
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An '''area object''', '''area''', or '''zone''' (referred to [[Internal name|internally]] as <code>al::AreaObj</code>) is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of area objects usually only apply to Mario, meaning many types of them cannot be triggered by [[Cappy]]. Area objects can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, sphere, or be infinitely large. | An '''area object''', '''area''', or '''zone''' (referred to [[Internal name|internally]] as <code>al::AreaObj</code>) is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of area objects usually only apply to Mario, meaning many types of them cannot be triggered by [[Cappy]]. Area objects can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, or sphere, or be infinitely large. | ||
== Variants == | == Variants == | ||
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* Placing Mario in a [[bubble]] upon leaving the area object. | * Placing Mario in a [[bubble]] upon leaving the area object. | ||
* Preventing or forcing camera movement while inside the area object. | * Preventing or forcing camera movement while inside the area object. | ||