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A '''zone''' is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of zones are enacted based upon whether Mario is within them and cannot be triggered by [[Cappy]]. Zones can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, or sphere. | |||
== | == Types of zones == | ||
Actions or conditions enforced by | Actions or conditions enforced by zones include but are not limited to the following: | ||
* Loading a different stage when Mario contacts it; these are called [[Loading zone|loading zones]]. Loading zones are ultimately invisible as all | * Loading a different stage when Mario contacts it; these are called [[Loading zone|loading zones]]. Loading zones are ultimately invisible as all zones are, but many exist in the same region of space as a solid white or black texture, giving the impression that the loading zone has an opaque color. | ||
* Transporting Mario to a different location in the same stage upon contacting it. These are sometimes also referred to as loading zones, despite not actually loading a new stage. | * Transporting Mario to a different location in the same stage upon contacting it. These are sometimes also referred to as loading zones, despite not actually loading a new stage. | ||
* Killing Mario; these are often referred to as | * Killing Mario; these are often referred to as '''death planes''' (which is a misnomer since the zone is not flat) or '''death zones'''. | ||
* Triggering various actions in the stage, such as starting a boss fight or [[cutscene]] or causing situational changes in the level; these are often called | * Triggering various actions in the stage, such as starting a boss fight or [[cutscene]] or causing situational changes in the level; these are often called '''trigger zones'''. | ||
* Placing Mario in a [[bubble]] upon leaving the zone. | |||
* Placing Mario in a [[bubble]] upon leaving the | * Preventing or forcing camera movement while inside the zone. | ||
* Preventing or forcing camera movement while inside the | |||