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== Variants == Actions or conditions enforced by area objects include but are not limited to the following: * Loading a different stage when Mario contacts it; these are called [[Loading zone|loading zones]]. Loading zones are ultimately invisible as all area objects are, but many exist in the same region of space as a solid white or black texture, giving the impression that the loading zone has an opaque color. * Transporting Mario to a different location in the same stage upon contacting it. These are sometimes also referred to as loading zones, despite not actually loading a new stage. * Killing Mario; these are often referred to as '''death areas''' or '''death planes''' (the latter being a misnomer since the region is not flat). * Triggering various actions in the stage, such as starting a boss fight or [[cutscene]] or causing situational changes in the level; these are often called '''trigger areas''' or '''trigger zones'''. * Setting a checkpoint that Mario can respawn at after dying. These can be found in the [[Underground Temple]] and [[Underground Moon Caverns]]. * Placing Mario in a [[bubble]] upon leaving the area object. * Preventing or forcing camera movement while inside the area object. * Enforcing water properties within a certain region; these are often called '''water areas'''. Unlike many types of area objects, these have effects on many other objects and actors in the game besides Mario. [[Category:Technical objects]]
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