| Upthrow
|
|
| Frames until fully thrown
|
24
|
| Frames until home-able
|
19
|
The upthrow is a part of Mario's movement and a variation of cap throw. While being very useful in speedrunning, for example in left side or dram strat, upthrows are commonly seen in trickjumping as part of up-down vaults or sky drams. An upthrow can be performed by tilting the controller upwards.
| Frames until fully thrown
|
24
|
| Frames at max length
|
22-122
|
| Frames until home-able
|
19
|
| Frames until jump
|
8
|
| Frames until dive
|
8
|
| Frames until crouch/spinpound
|
28
|
| Frames until dive after roll cancelling off ledge
|
29
|
| Frames until fully thrown (Rocket flower)
|
8
|
| Frames at max length (Rocket flower)
|
5-122
|
| Source
|
Odyssey Movement Data Sheet
|