Dram Strat

Revision as of 03:10, 27 September 2019 by Karlyr (talk | contribs) (Adding categories)

This trick was found by Dram55 and, when he was in the process of creating it, said that he hated tricks named after a runner. So here we are.

The qualifier "dram" has been used to various purposes but this page will address the original one that Dram55 created, the sand capture warp.

Reproduction steps

To execute this trick you need to throw cappy high enough in order for cappy to

  • Be able to reach the bullet bill that just shot from the launcher;
  • Hold X or Y until you grab the Alcove in the Ruins moon;
  • Shake your controller before grabbing the moon to engage the cappy homing on the bullet bill.

You also need to pay attention to the moving platform near the launcher to make sure it won't be in the way of the cappy homing. Since cappy can only be left behind for so long you will need to grab the alcove moon decently fast

Usage in Runs

This trick is used in Any% and World Peace.

Any%

In the case of Any%, Alcove in the Ruins is required no matter what. So not doing this trick (or failing it) will require you to climb either on the ice pillar on the stairs to make your way to the crate which is next to the Bullet Bill launcher. So this trick saves a considerable amount of time.

World Peace

In the case of World Peace, this trick has encouraged a complete re-route of Sand Kingdom. Failing the trick with this updated route will bring you back to even with the old route. (The updated route is still harder after this point compared to the old one.)