The upthrow is a part of Mario's movement and a variation of cap throw. While being very useful in speedrunning, for example in left side or dram strat, upthrows are commonly seen in trickjumping as part of up-down vaults or sky drams. An upthrow can be performed by tilting the controller upwards.
Upthrow
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Frames until fully thrown
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24
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Frames until home-able
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19
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Frames until fully thrown
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24
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Frames at max length
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22-122
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Frames until home-able
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19
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Frames until jump
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8
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Frames until dive
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8
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Frames until crouch/spinpound
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28
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Frames until dive after roll cancelling off ledge
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29
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Frames until fully thrown (Rocket flower)
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8
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Frames at max length (Rocket flower)
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5-122
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Source
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Odyssey Movement Data Sheet
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