Upthrow

Revision as of 11:15, 26 February 2024 by SkyJumper409 (talk | contribs) (fix typo and seperate frame data form main infobox)


The upthrow is a part of Mario's movement and a variation of cap throw. While being very useful in speedrunning, for example in left side or dram strat, upthrows are commonly seen in trickjumping as part of up-down vaults or sky drams. An upthrow can be performed by tilting the controller upwards.

Upthrow
Frames until fully thrown 24
Frames until home-able 19
Frames until fully thrown 24
Frames at max length 22-122
Frames until home-able 19
Frames until jump 8
Frames until dive 8
Frames until crouch/spinpound 28
Frames until dive after roll cancelling off ledge 29
Frames until fully thrown (Rocket flower) 8
Frames at max length (Rocket flower) 5-122
Source Odyssey Movement Data Sheet