Capture linking

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Revision as of 15:48, 4 July 2024 by Tetraxile (talk | contribs) (wording changes)

Capture linking is a glitch that allows the player to be captured to one or more captures while still having full control of Mario. This glitch can only be performed in Wooded Kingdom, as it is an extension of Capture frame untethering that requires access to a warp painting nearby.

The glitch is performed by capturing a Coin Coffer inside of a damage source to activate CFU, and then falling into a painting. When hovering in front of the painting, Cappy will be returned to Mario despite being captured to the Coin Coffer. This allows the player to capture a nearby capture such as a Fire Bro, resulting in the player's inputs controlling both the Coin Coffer and the additional capture. In this state, pressing the crouch button will only uncapture the Fire Bro and leave the player in full control of the Coin Coffer.

Side effects

Capture linking can be used to achieve many other glitches. Some of these are listed below.

Link swapping

After successfully linking Mario to the Coin Coffer, the linked capture can be swapped out for any other capture. By capturing any other capture as Mario and then killing the linked capture using water or an upwards-facing pipe, Mario will jump out of the main capture as if he had just uncaptured but now the other capture will be linked to Mario as well.

Chain linking

One property of capture linking is that CFU can be performed by capturing any capture, provided that a linked capture is touching a damage source during the capture sequence. Using this, the same steps to perform capture linking can also be used to link additional captures by replacing the Coin Coffer with any other capture while keeping a linked capture in a damage source.