Dram Strat: Difference between revisions
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'''Dram Strat''', often simply referred to as '''Dram''', is a [[capture warp]] speedrun technique used in the ruins portion of the [[Sand Kingdom]]. It involves throwing Cappy upward near a [[Bullet Bill]], collecting the [[Power Moon]] in the alcove below as Mario, and then homing in with Cappy to warp back up to the Bullet Bill. | '''Dram Strat''', often simply referred to as '''Dram''', is a [[capture warp]] speedrun technique used in the ruins portion of the [[Sand Kingdom]]. It involves throwing Cappy upward near a [[Bullet Bill]], collecting the [[Power Moon]] in the alcove below as Mario, and then homing in with Cappy to warp back up to the Bullet Bill. | ||
The | The trick was named satirically after [https://www.twitch.tv/Dram55 Dram55], the speedrunner who discovered the trick, since he claimed to dislike when speedrun tricks were named after their discoverers and asked the trick not to be named after him. The joke has also been extended to unrelated tricks such as [[Snow Dram]]. | ||
The term "dram" is also used more generally to refer to [[Capture warp|capture warps]]. | The term "dram" is also used more generally to refer to [[Capture warp|capture warps]]. | ||
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[[File:Super Mario Odyssey - Dram Strat - Advanced Strategy Tutorial|thumb|330x330px]] | [[File:Super Mario Odyssey - Dram Strat - Advanced Strategy Tutorial|thumb|330x330px]] | ||
To execute this trick: | To execute this trick: | ||
* Throw Cappy upward so that he stalls just below where the Bullet Bill is circling | * Throw Cappy upward so that he stalls just below where the Bullet Bill is circling. | ||
* | * While holding X or Y to keep Cappy in place, fall down toward the alcove and dive into it. | ||
*Jump and dive one more time towards the moon, and shake the controller just before grabbing it to initiate Cappy's homing action. | |||
If done correctly, Mario should automatically warp up to the Bullet Bill after collecting the moon. | |||
It is also important to pay attention to the moving platform near the launcher, to ensure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly. | It is also important to pay attention to the moving platform near the launcher, to ensure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly. | ||
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=== World Peace === | === World Peace === | ||
In the case of World Peace, this trick has encouraged a complete reroute of the Sand Kingdom. Opting against or failing the trick with this updated route is as slow as or slower than the original route. Therefore, if one is not comfortable with Dram Strat, | In the case of World Peace, this trick has encouraged a complete reroute of the Sand Kingdom. Opting against or failing the trick with this updated route is as slow as or slower than the original route. Therefore, if one is not comfortable with Dram Strat, they should opt for the original route. (Even without the use of Dram Strat, the updated route is still harder than the original one.) | ||
== Variations == | == Variations == | ||
There are a few variations of Dram Strat that can save time over the original long jump method. | There are a few variations of Dram Strat that can save time over the original long jump method. |