Dive: Difference between revisions

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== Properties ==
== Properties ==
Performing a dive causes Mario's height to increase by 182 units, which makes them useful for diving up onto a ledge at the end of a vertical trickjump. Dives also propel Mario forward a fair amount, and this happens to be the perfect distance to hit Cappy after throwing him to perform a [[cap bounce]].
Performing a dive causes Mario's height to increase by 182 units<ref>https://www.youtube.com/watch?v=HynGdti4JSw</ref>, which makes them useful for diving up onto a ledge at the end of a vertical trickjump. Dives also propel Mario forward a fair amount, and this happens to be the perfect distance to hit Cappy after throwing him to perform a [[cap bounce]].


After diving, there is no way to cancel the dive animation until Mario touches the ground.
After diving, there is no way to cancel the dive animation until Mario touches the ground.
==References==
<references />
[[Category:Movement]]
[[Category:Movement]]

Revision as of 07:52, 28 October 2020

A dive is a move that can be performed in midair to cause Mario to lunge forward. It can be initiated by pressing X or Y while Mario is in the ground pound animation in midair. Most often, dives are performed by pressing X or Y immediately after pressing ZL or ZR to ground pound.

Properties

Performing a dive causes Mario's height to increase by 182 units[1], which makes them useful for diving up onto a ledge at the end of a vertical trickjump. Dives also propel Mario forward a fair amount, and this happens to be the perfect distance to hit Cappy after throwing him to perform a cap bounce.

After diving, there is no way to cancel the dive animation until Mario touches the ground.

References