Fork Flickin': Difference between revisions
→Attempted methods: Added more info |
→Attempted methods: Added another advanced theory |
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This led to the idea to wall jump at location 1 instead of location 2, since the walls are facing opposite directions, but this seems to be impossible as well. The reason behind this is not entirely clear, since it's sometimes possible to do subsequent wall jumps on walls that face away from each other, even if the two walls are far apart. | This led to the idea to wall jump at location 1 instead of location 2, since the walls are facing opposite directions, but this seems to be impossible as well. The reason behind this is not entirely clear, since it's sometimes possible to do subsequent wall jumps on walls that face away from each other, even if the two walls are far apart. | ||
A more advanced idea was to use location 2 to wall jump up to cap launcher B, then wall jump at location 7, land back on cap launcher E, and then use location 5 to wall jump up to F. | A more advanced idea was to use location 2 to wall jump up to cap launcher B, then wall jump at location 7, land back on cap launcher E, and then use location 5 to wall jump up to F. Unfortunately, it also seems impossible to wall jump at location 7 directly after location 2, even though said walls are facing opposite directions. | ||
An even more advanced idea involved wall jumping at either location 1 or 2, then 4, then 3, then 7, and finally at location 5 to get up to F. Wall jumping at location 4 and then 3 would work, since wall jumping around corners works with the caveat that the second wall jump must be at least slightly lower than the first. However, it again is impossible to perform this sequence, since wall jumping at location 4 seems impossible after wall jumping at either location 1 or 2. | |||
==References== | ==References== | ||