Upthrow: Difference between revisions

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TETRAXILE DATES MINORS AND ALSO HAS MODS COVER IT UP, SHES A LOSER TRANNY WHOS A PEDOPHILE
{{Cap throw infobox|framesUntilFullyThrown=24|framesUntilHomeAble=19|image=Upthrow.gif}}
 
An '''upthrow''' is a type of [[cap throw]] that allows the player to throw Cappy upwards. Upthrows are performed by shaking the controller upwards. They are commonly used in [[trickjumping]] as part of an [[up-down vault]] or a [[sky dram]].
 
Upthrows are often used for particular trickjumps like [[Left Side]] due to their faster return time, despite not providing any additional height. They are also used in [[Dram Strat]].
 
== Frame data ==
{{Cap throw framedata|framesUntilFullyThrown=24|framesUntilHomeAble=19|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122}}
 
[[Category:Movement]]

Latest revision as of 23:49, 25 October 2024

Upthrow
Frames until fully thrown 24
Frames until home-able 19


An upthrow is a type of cap throw that allows the player to throw Cappy upwards. Upthrows are performed by shaking the controller upwards. They are commonly used in trickjumping as part of an up-down vault or a sky dram.

Upthrows are often used for particular trickjumps like Left Side due to their faster return time, despite not providing any additional height. They are also used in Dram Strat.

Frame data

Frames until fully thrown 24
Frames at max length 22-122
Frames until home-able 19
Frames until jump 8
Frames until dive 8
Frames until crouch/spinpound 28
Frames until dive after roll cancelling off ledge 29
Frames until fully thrown (Rocket flower) 8
Frames at max length (Rocket flower) 5-122
Source Odyssey Movement Data Sheet