Upthrow: Difference between revisions
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{{Cap throw infobox|framesUntilFullyThrown=24|framesUntilHomeAble=19|image=Upthrow.gif}} | |||
An '''upthrow''' is a type of [[cap throw]] that allows the player to throw Cappy upwards. Upthrows are performed by shaking the controller upwards. They are commonly used in [[trickjumping]] as part of an [[up-down vault]] or a [[sky dram]]. | |||
Upthrows are often used for particular trickjumps like [[Left Side]] due to their faster return time, despite not providing any additional height. They are also used in [[Dram Strat]]. | |||
== Frame data == | |||
{{Cap throw framedata|framesUntilFullyThrown=24|framesUntilHomeAble=19|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122}} | |||
[[Category:Movement]] |
Latest revision as of 23:49, 25 October 2024
Upthrow | ||
---|---|---|
Frames until fully thrown | 24 | |
Frames until home-able | 19 |
An upthrow is a type of cap throw that allows the player to throw Cappy upwards. Upthrows are performed by shaking the controller upwards. They are commonly used in trickjumping as part of an up-down vault or a sky dram.
Upthrows are often used for particular trickjumps like Left Side due to their faster return time, despite not providing any additional height. They are also used in Dram Strat.
Frame data
Frames until fully thrown | 24 |
---|---|
Frames at max length | 22-122 |
Frames until home-able | 19 |
Frames until jump | 8 |
Frames until dive | 8 |
Frames until crouch/spinpound | 28 |
Frames until dive after roll cancelling off ledge | 29 |
Frames until fully thrown (Rocket flower) | 8 |
Frames at max length (Rocket flower) | 5-122 |
Source | Odyssey Movement Data Sheet |