Capture linking: Difference between revisions

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When initially performing the glitch, the Coin Coffer can sometimes turn invisible. This glitch is only visual.
When initially performing the glitch, the Coin Coffer can sometimes turn invisible. This glitch is only visual.


Different captures behave differently in capture linking. In most cases, the camera will follow Mario or the capture which Mario is in. However, if Mario is linked to an Uproot, the camera will always follow the Uproot, not Mario, and if Mario is linked to Glydon, the camera will only follow Glydon when it is gliding, otherwise the camera will follow Mario.
Different captures behave differently in capture linking. In most cases, the camera will follow Mario or the capture Mario is in. If Mario is linked to an [[Uproot]], the camera will instead follow the Uproot. If Mario is linked to [[Glydon]], the camera will only follow Glydon when it is gliding, and otherwise the camera will follow Mario.


Capture linking can be used to achieve many other glitches. Some of these are listed below.
Capture linking can be used to achieve many other glitches. Some of these are listed below.


=== Link swapping ===
=== Link swapping ===
After successfully linking Mario to the Coin Coffer, the linked capture can be swapped out for any other capture. By capturing any other capture as Mario and then killing the linked capture using water or an upwards-facing pipe, Mario will jump out of the main capture as if he had just uncaptured, but now the other capture will be linked to Mario as well.<ref>https://youtu.be/-PKkVBPB-CI?t=7385</ref>
After successfully linking Mario to the Coin Coffer, it can then be swapped out for any other capture. By capturing any other capture as Mario and then killing the linked capture using water or an upwards-facing pipe, Mario will jump out of the capture he is in as if he had just uncaptured it, and that capture will now be linked to Mario instead.<ref>https://youtu.be/-PKkVBPB-CI?t=7385</ref>


=== Chain linking ===
=== Chain linking ===
One property of capture linking is that CFU can be performed by capturing any capture, provided that a linked capture is touching a damage source during the capture sequence. Using this, the same steps to perform capture linking can also be used to link additional captures by replacing the Coin Coffer with any other capture while keeping a linked capture in a damage source.<ref>https://twitter.com/MinkPlacid/status/1724960791676305754</ref>
If a linked capture is touching a damage source, CFU can then be performed with captures other than a Coin Coffer. Using this, the same steps to perform capture linking can be used to link additional captures by replacing the Coin Coffer with any other capture while keeping a linked capture in a damage source.<ref>https://twitter.com/MinkPlacid/status/1724960791676305754</ref>


=== Binoculars glitches ===
=== Binoculars glitches ===
When capturing the binoculars as Mario, the binoculars camera will always follow and stay above the linked capture. If Mario attempts to capture the binoculars while the linked capture is in a damage source, the binoculars will not launch and Mario will instead stay visible at the position of the binoculars on the ground.<ref>https://youtu.be/-PKkVBPB-CI?t=3585</ref> In this state, if the linked capture touches water, Mario will pop out of the binoculars. The binoculars are now in a glitched state in which the game considers Mario to be captured and linked to them, so the binoculars cannot be captured, but the binoculars are in an idle state on the ground.<ref>https://youtu.be/-PKkVBPB-CI?t=6294</ref> This state is called '''Binoculars storage''', in which capturing anything will cause the binoculars to launch and follow whatever Mario captured, and also cause Mario to untether from the capture and fall without collision.<ref>https://youtu.be/-PKkVBPB-CI?t=6343</ref> In this state, if Mario is bubbled, for example by having the capture fall into the void, the binoculars camera will instead follow Mario from above. Going into first person mode and exiting will result in the binoculars camera following the default camera.
When capturing the binoculars as Mario, the binoculars camera will always follow and stay above the linked capture. If Mario attempts to capture the binoculars while a linked capture is in a damage source, the binoculars will not launch and instead Mario will stay visible on the ground inside the binoculars.<ref>https://youtu.be/-PKkVBPB-CI?t=3585</ref> In this state, if the linked capture touches water, Mario will pop out of the binoculars. The binoculars will then be in a glitched state where the game considers Mario to be captured and linked to them, so the binoculars cannot be captured, but the binoculars are in an idle state on the ground.<ref>https://youtu.be/-PKkVBPB-CI?t=6294</ref> This state is called '''Binoculars storage''', in which capturing anything will cause the binoculars to launch and follow whatever Mario captured, and also cause Mario to untether from the capture and fall without collision.<ref>https://youtu.be/-PKkVBPB-CI?t=6343</ref> In this state, if Mario is bubbled, for example by having the capture fall into the void, the binoculars camera will instead follow Mario from above. Going into first person mode and exiting will result in the binoculars camera following the default camera.


=== Half capturing ===
=== Half capturing ===