Cap throw: Difference between revisions

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{{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|image=Cap Throw.gif}}
{{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|image=Cap Throw.gif}}


A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A Cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions in Super Mario Odyssey, including capturing enemies, triggering levers or scarecrows and opening doors, aswell as more advanced uses like [[Cap dive|cap dives]], [[Vault|vaults]], [[Roll cancel bounce|roll cancel bounces]] or [[Cap throw clip|cap throw clips]].
A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions, including capturing enemies, pulling levers, activating scarecrows and opening doors, as well as movement techniques like [[Cap dive|cap dives]], [[Vault|vaults]], [[Roll cancel bounce|roll cancel bounces]] and [[Cap throw clip|cap throw clips]].


By shaking the controller in a specific direction, it is possible to perform [[Motion-controlled cap throw|motion controlled cap throws]], such as [[Upthrow|upthrows]], [[Downthrow|downthrows]] and [[Spinthrow|spinthrows]].
By shaking the controller in a specific direction, it is possible to perform [[Motion-controlled cap throw|motion controlled cap throws]], such as [[Upthrow|upthrows]], [[Downthrow|downthrows]] and [[Spinthrow|spinthrows]].
[[Category:Movement]]


== Frame data ==
{{Cap throw framedata|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|framesUntilJump=13 (9 midair)|framesUntilDive=13 (9 midair)|framesUntilCrouchSpinpound=24 (23 midair)|framesUntilDiveAfterRC=25 (24 midair)|framesUntilFullyThrownRocketFlower=35}}
{{Cap throw framedata|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|framesUntilJump=13 (9 midair)|framesUntilDive=13 (9 midair)|framesUntilCrouchSpinpound=24 (23 midair)|framesUntilDiveAfterRC=25 (24 midair)|framesUntilFullyThrownRocketFlower=35}}
[[Category:Movement]]

Latest revision as of 14:18, 26 February 2024

Cap throw
Frames until fully thrown 34 (30 midair)
Frames until home-able 24 (20 midair)


A cap throw is one of the most basic mechanics in Super Mario Odyssey. A cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions, including capturing enemies, pulling levers, activating scarecrows and opening doors, as well as movement techniques like cap dives, vaults, roll cancel bounces and cap throw clips.

By shaking the controller in a specific direction, it is possible to perform motion controlled cap throws, such as upthrows, downthrows and spinthrows.

Frame data[edit | edit source]

Frames until fully thrown 34 (30 midair)
Frames at max length 22-122
Frames until home-able 24 (20 midair)
Frames until jump 13 (9 midair)
Frames until dive 13 (9 midair)
Frames until crouch/spinpound 24 (23 midair)
Frames until dive after roll cancelling off ledge 25 (24 midair)
Frames until fully thrown (Rocket flower) 35
Frames at max length (Rocket flower) 5-122
Source Odyssey Movement Data Sheet