Upthrow: Difference between revisions
SkyJumper409 (talk | contribs) Added Upthrow page |
SkyJumper409 (talk | contribs) m remove value for framesAtMaxLength as it uses a default value now |
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{{Cap throw infobox|framesUntilFullyThrown=24 | {{Cap throw infobox|framesUntilFullyThrown=24|framesUntilHomeAble=19|framesUntilJump=8|framesUntilDive=8|framesUntilCrouchSpinpound=28|framesUntilDiveAfterRC=29|framesUntilFullyThrownRocketFlower=8|framesAtMaxLengthRocketFlower=5-122|image=Upthrow.gif}} | ||
The upthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful in [[wikipedia:Speedrunning|speedrunning]], for example in [[Left Side|left side]] or [[Dram Strat|dram strat]], upthrows are commonly seen in [[Trickjump|trickjumping]] as part of [[Up-down vault|up-down vaults]] or [[Sky dram|sky drams]]. A downthrow can be performed by tilting the controller upwards. | The upthrow is a part of Mario's movement and a variation of [[cap throw]]. While being very useful in [[wikipedia:Speedrunning|speedrunning]], for example in [[Left Side|left side]] or [[Dram Strat|dram strat]], upthrows are commonly seen in [[Trickjump|trickjumping]] as part of [[Up-down vault|up-down vaults]] or [[Sky dram|sky drams]]. A downthrow can be performed by tilting the controller upwards. |
Revision as of 14:42, 18 February 2024
Upthrow | ||
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Frames until fully thrown | 24 | |
Frames until home-able | 19 |
The upthrow is a part of Mario's movement and a variation of cap throw. While being very useful in speedrunning, for example in left side or dram strat, upthrows are commonly seen in trickjumping as part of up-down vaults or sky drams. A downthrow can be performed by tilting the controller upwards.