Spinpound: Difference between revisions
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A '''soft spinpound''' occurs when a [[jump]] is immediately [[Buffering|buffered]] after a spinpound. They can be used for any actions that require a ground pound but will not generate the ground pound sound and particle effects, and the jump afterward will be a standard jump or [[double jump]] rather than a [[ground pound jump]]. | A '''soft spinpound''' occurs when a [[jump]] is immediately [[Buffering|buffered]] after a spinpound. They can be used for any actions that require a ground pound but will not generate the ground pound sound and particle effects, and the jump afterward will be a standard jump or [[double jump]] rather than a [[ground pound jump]]. | ||
Although performing a soft spinpound quickly is difficult, soft spinpounds can be very slightly faster than spinpounding into a ground pound jump in some circumstances, since Mario will not encounter the slight delay when launching into the jump after the ground pound. Additionally, if a soft spinpound is used to collapse one of the accordion platforms in the [[Lost Kingdom]], Mario will be able to immediately jump from its highest position rather than falling to the bottom and then jumping | Although performing a soft spinpound quickly is difficult, soft spinpounds can be very slightly faster than spinpounding into a ground pound jump in some circumstances, since Mario will not encounter the slight delay when launching into the jump after the ground pound. Additionally, if a soft spinpound is used to collapse one of the accordion platforms in the [[Lost Kingdom]], Mario will be able to immediately jump from its highest position, rather than falling to the bottom and then jumping as he would after a standard ground pound or spinpound.<ref>https://twitter.com/tetraxile/status/1227564518017908738</ref> | ||
=== Silent spinpounds === | === Silent spinpounds === |