Dive cancel: Difference between revisions
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A '''dive cancel''' refers to diving at a steeply sloped surface to cancel Mario's [[dive]] action without actually landing on ground. For slippery surfaces, this requires performing a [[cap throw]] just as Mario contacts the slope (which can be [[Buffering|buffered]]), the act of which pushes Mario away from the slope a bit. For other surfaces, Mario's dive will be canceled regardless and he will revert to the falling animation, but it is still generally necessary to throw Cappy during or after the dive cancel to push Mario away from the slope in preparation for another dive. | A '''dive cancel''' refers to diving at a steeply sloped surface to cancel Mario's [[dive]] action without actually landing on ground. For slippery surfaces, this requires performing a [[cap throw]] just as Mario contacts the slope (which can be [[Buffering|buffered]]), the act of which pushes Mario away from the slope a bit. For other surfaces, Mario's dive will be canceled regardless and he will revert to the falling animation, but it is still generally necessary to throw Cappy during or after the dive cancel to push Mario away from the slope in preparation for another dive. | ||
Because throwing Cappy allows another dive to be performed, it is possible to chain repeated dive cancels to climb certain slopes indefinitely. However, doing this on steep slopes is usually extremely difficult since the amount Mario gets pushed away from the slope after a cap throw is generally inconsistent. | Because throwing Cappy allows another dive to be performed, it is possible to chain repeated dive cancels to climb certain slopes indefinitely. However, doing this on steep slopes is usually extremely difficult since the amount Mario gets pushed away from the slope after a cap throw is generally inconsistent, and if Mario is too close to the slope when attempting to dive, he will often dive at the wrong angle. | ||
== Uses == | == Uses == |