Dive cancel: Difference between revisions

Fixed false/oversimplified explanation
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A '''dive cancel''' is a movement technique that can be performed on certain sloped surfaces. The technique allows Mario's [[dive]] action to be canceled with a [[cap throw]] as Mario contacts the slope. This is one of the only known ways to cancel a dive aside from simply touching solid ground.
A '''dive cancel''' refers to diving at a steeply sloped surface to cancel Mario's [[dive]] action without actually landing on ground. For slippery surfaces, this requires performing a [[cap throw]] just as Mario contacts the slope (which can be [[Buffering|buffered]]), the act of which pushes Mario away from the slope a bit. For other surfaces, Mario's dive will be canceled regardless and he will revert to the falling animation, but it is still generally necessary to throw Cappy during or after the dive cancel to push Mario away from the slope in preparation for another dive.


After performing a dive cancel, Mario will exhibit the cap throw animation, which then allows another dive to be performed. Because of this, it is possible to chain repeated dive cancels to climb certain slopes indefinitely.
Because throwing Cappy allows another dive to be performed, it is possible to chain repeated dive cancels to climb certain slopes indefinitely. However, doing this on steep slopes is usually extremely difficult since the amount Mario gets pushed away from the slope after a cap throw is generally inconsistent.


== Uses ==
== Uses ==