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== Properties == | == Properties == | ||
Moving Mario between | Moving Mario between levels within the same stage is much faster than loading a completely new stage. This is immediately obvious when entering another level within the same stage, since the loading time will be almost instantaneous. | ||
Changes to an area that have scene-level [[persistence]] will not be reverted when the player moves between | Changes to an area that have scene-level [[persistence]] will not be reverted when the player moves between levels in the same stage. | ||
It is thought that the reason these | It is thought that the reason these levels are stored in the same stage is to allow cutscenes to be played across different levels without the need to load a new stage. For example: | ||
* Obtaining a [[story moon]] from a musician in the [[Metro Kingdom]] will transfer Mario to the interior of the [[New Donk City Hall Auditorium]]. Storing the auditorium's interior in the same | * Obtaining a [[story moon]] from a musician in the [[Metro Kingdom]] will transfer Mario to the interior of the [[New Donk City Hall Auditorium]]. Storing the auditorium's interior in the same stage as the overworld removes the loading time from this transfer. | ||
* After collecting the ''Climb Up the Cascading Magma'' story moon in the [[Luncheon Kingdom]], the game plays a cutscene that takes place in | * After collecting the ''Climb Up the Cascading Magma'' story moon in the [[Luncheon Kingdom]], the game plays a cutscene that takes place in the kingdom's overworld. If the overworld was stored in a separate stage, the game would need to switch between these stage to play the cutscene, which would introduce two loading periods. | ||
* After collecting a story moon from one of the four rooms branching out from [[Shiveria Town]], the game plays a cutscene that takes place in the main Shiveria Town room. If the | * After collecting a story moon from one of the four rooms branching out from [[Shiveria Town]], the game plays a cutscene that takes place in the main Shiveria Town room. If the levels were stored in separate stages, the game would need to switch between them to play the cutscene. | ||
* The reasoning for the two rooms of the [[Underground Power Plant]] being in the same | * The reasoning for the two rooms of the [[Underground Power Plant]] being in the same stage is not as clear, but it may be to prevent players from accidentally undoing their progress killing the [[Big Poison Piranha Plant|Big Poison Piranha Plants]] at the end by going back through the [[pipe]]. | ||
[[Category:Technical]] | [[Category:Technical]] |