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A '''stage''' or '''scene''' refers to one contiguous area in space in the game. On a technical level, a stage generally refers to a file containing a collection of objects and models that should exist within the same contiguous space, while a scene refers to the space containing the objects after they are loaded into memory. However, in most cases, the terms are used interchangeably. | |||
== Explanation == | == Explanation == | ||
Although each level generally takes place within its own stage, there are a handful of stages that contain two or more separate areas that give the illusion of being disjointed. This illusion is generally maintained by keeping the levels very far away from each other, and [[unloading]] the objects in one level if they would otherwise be visible from the other level. These examples are as follows: | |||
* The main area of the [[Metro Kingdom]] and | * The main area of the [[Metro Kingdom]] and the [[New Donk City Hall Auditorium]] sub-world | ||
* The main area of the [[Luncheon Kingdom]] and | * The main area of the [[Luncheon Kingdom]] and the [[Cascading Magma]] sub-world | ||
* [[Shiveria Town]] in the [[Snow Kingdom]] and each of the four rooms containing story moons | * [[Shiveria Town]] in the [[Snow Kingdom]] and each of the four rooms containing [[Story moon|story moons]] | ||
* The entrance area to the [[Underground Power Plant]] in the [[Metro Kingdom]] and the corresponding platforming room | * The entrance area to the [[Underground Power Plant]] in the [[Metro Kingdom]] and the corresponding platforming room | ||
In some cases, this practice makes it possible to travel from one such level to another in the same stage using glitches, without going through the intended [[loading zone]] or [[pipe]]. | |||
== Properties == | == Properties == |