Zipper Chasm: Difference between revisions
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Supporter4 (talk | contribs) added dodgy small zipper falls into larger zipper |
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*Uncapturing a zipper on its last corner, then recapturing it immediately after it displays the puff animation to indicate respawning but before it actually respawns, will cause the panel to get stuck after fully unzipping it.<ref>https://www.reddit.com/r/SuperMarioOdyssey/comments/ms22ji/i_found_a_glitch_using_the_zipper/?utm_source=share&utm_medium=web2x&context=3</ref> | *Uncapturing a zipper on its last corner, then recapturing it immediately after it displays the puff animation to indicate respawning but before it actually respawns, will cause the panel to get stuck after fully unzipping it.<ref>https://www.reddit.com/r/SuperMarioOdyssey/comments/ms22ji/i_found_a_glitch_using_the_zipper/?utm_source=share&utm_medium=web2x&context=3</ref> | ||
*The large walls surrounding the level have collision on top, which would make it possible to stand on them if the top of them could be reached, but no known method exists. | *The large walls surrounding the level have collision on top, which would make it possible to stand on them if the top of them could be reached, but no known method exists. | ||
*By capturing and unzipping the small zipper inside of the larger zipper leading to the secret moon before unzipping the larger zipper, the small zipper will fall down into the larger zipper. | |||
== References == | == References == |