Zipper Chasm: Difference between revisions
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* The level contains unique geometry that allows for a [[Skew|double-sided wall clip]].<ref>https://twitter.com/relaxmas1/status/115970691340933939</ref> | * The level contains unique geometry that allows for a [[Skew|double-sided wall clip]].<ref>https://twitter.com/relaxmas1/status/115970691340933939</ref> | ||
* It is theorized that it might be possible to reach the top of the level, as the walls have collision on top, making it possible to stand there if somehow reached. | * It is theorized that it might be possible to reach the top of the level, as the walls have collision on top, making it possible to stand there if somehow reached. | ||
* | *It is possible to reach the top zipper before the bottom one of the zipper that leads to the second moon. Unzipping it causes the small square to bounce around inside the bigger one.<ref>https://twitter.com/pokemaarten/status/1059132819065061376?s=19</ref> | ||
*The first zipper in the level can get stuck after being unzipped.<ref>https://www.reddit.com/r/SuperMarioOdyssey/comments/ms22ji/i_found_a_glitch_using_the_zipper/?utm_source=share&utm_medium=web2x&context=3</ref> | |||
== References == | == References == | ||
<references /> | <references /> | ||