2D Skip Skip: Difference between revisions
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==Explanation== | ==Explanation== | ||
The geometry | The geometry of the 2D wall is made up of multiple individual sections that normally fall one at a time as the player climbs to the top of the 2D section from the inside. For some reason, the way Bowser interacts with the collision allows him to stand on the seams between these sections for an extremely brief moment. This allows the player to scale the tops of the sections one-by-one to reach the top of the 2D area without entering it, saving precious time. | ||
[https://twitter.com/miiwii912/status/1320819504247496704 Video of 2D Skip Skip] | [https://twitter.com/miiwii912/status/1320819504247496704 Video of 2D Skip Skip] | ||
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==Speedrun usage == | ==Speedrun usage == | ||
Because nearly all speedruns involve beating the game and completing the Bowser escape section, 2D Skip Skip theoretically saves time in almost all categories. A notable exception to this is categories that involve acquiring all music tracks, such as [[100%]] and [[All Music]], since 2D Skip Skip bypasses the music associated with the 2D section. | Because nearly all speedruns of Super Mario Odyssey involve beating the game and completing the Bowser escape section, 2D Skip Skip theoretically saves time in almost all categories. A notable exception to this is categories that involve acquiring all music tracks, such as [[100%]] and [[All Music]], since 2D Skip Skip bypasses the music associated with the 2D section. | ||
[[Category:Tricks]] | [[Category:Tricks]] | ||