Cap throw: Difference between revisions
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==Triple Throws==  | ==Triple Throws==  | ||
A triple throw is a variation of a regular cap throw that has a higher speed. A triple throw is much like a triple jump since it is performed by chaining three cap throws. The third cap throw in the chain will be a triple throw. In the cap throw chain, the first and second cap throws can be any type of cap throw but the final cap throw must be a regular cap throw.  | A triple throw is a variation of a regular cap throw that has a higher speed. A triple throw is much like a triple jump since it is performed by chaining three cap throws. The third cap throw in the chain will be a triple throw. In the cap throw chain, the first and second cap throws can be any type of cap throw but the final cap throw must be a regular cap throw.  | ||
Double throws and triple throws cannot be performed if Mario is underwater or standing on ice (excluding shallow regions of water where Mario can stand normally, such as in areas of the Seaside Kingdom). However, cap throws performed in either of these circumstances can still act as the first throw to prepare double or triple throws.  | |||
Triple throws are most often seen in trickjumping as they allow hctts (Homing Cap Throw Twirls) to be executed more swiftly which loses less height than a normal hctt.  | Triple throws are most often seen in trickjumping as they allow hctts (Homing Cap Throw Twirls) to be executed more swiftly which loses less height than a normal hctt.  | ||
[[Category:Movement]]  | [[Category:Movement]]  | ||