Roll cancel: Difference between revisions

Added Uses section and explained use in speedrunning
→‎Uses: Added more information about various uses; →‎Execution: Added description of instant roll cancels
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In two-player mode, the window to perform the second input is smaller, meaning the two buttons should be pressed at the same time.
In two-player mode, the window to perform the second input is smaller, meaning the two buttons should be pressed at the same time.
An "instant roll cancel" refers to a roll cancel that is executed immediately after initiating the roll. To perform an instant roll cancel, one must press X+Y+B, Y+X+B, or any equivalent button combination in rapid succession.


== Properties ==
== Properties ==
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== Uses ==
== Uses ==
Roll cancels are extremely common practice in speedrunning, as they allow Mario to quickly gain speed for various maneuvers. Maneuvers that incorporate roll cancels include roll cancel jumps, falling off of platforms and activating objects using Cappy.
Roll cancels are extremely common practice in speedrunning, as they allow Mario to quickly gain speed for various maneuvers. Maneuvers that incorporate roll cancels include roll cancel jumps, falling off of platforms and activating objects using Cappy.
Performing an instant roll cancel from the edge of a platform has its uses in trickjumping; namely, for jumps in which the target platform is extremely far away, such as [[Bruncheon]]. Although it does not provide any height, this method provides the highest airborne velocity since Mario begins his descent immediately after the roll cancel is performed, meaning there is no opportunity for his speed to be slowed with friction.
Roll cancels can also be used to clip through walls in specific spots in a maneuver known as a [[roll cancel clip]].