Rocket Flower refresh: Difference between revisions
Expanded intro paragraph, added Methods section, reworded info on standard method |
→Methods: Reworded section on bonk method |
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It is important to note that the ground pound must be performed quickly enough after the spinthrow, or Mario will lose the Rocket Flower. Most players prefer to jump, spinthrow and then press ZL/ZR to accomplish this, although some will spinthrow before jumping. | It is important to note that the ground pound must be performed quickly enough after the spinthrow, or Mario will lose the Rocket Flower. Most players prefer to jump, spinthrow and then press ZL/ZR to accomplish this, although some will spinthrow before jumping. | ||
The | === Bonk method === | ||
The bonk method works similarly to the standard ground pound method, but is somewhat less convenient since it requires locating a wall to bonk on. This method simply requires running into a wall immediately after performing a spinthrow. Similarly to the other method, bonking too late after the spinthrow will result in a failed attempt. | |||
The final and by far the hardest method is the "2 frame method". This method is perfect to only a few frames so it is very difficult to be consistent at it. To perform the 2 frame method: | The final and by far the hardest method is the "2 frame method". This method is perfect to only a few frames so it is very difficult to be consistent at it. To perform the 2 frame method: | ||