Vault: Difference between revisions
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A vault is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll, making them very useful for trickjumps that require horizontal distance. Although they don't provide quite as much distance as a momentum-aided triple jump, they can be performed in a tighter space, especially if an up-down vault is used. | |||
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To perform a crv | To perform a crv |
Revision as of 21:57, 30 September 2019
A vault is a movement technique that involves bouncing off of Cappy while Mario is on the ground. Vaults can provide lots of speed if they are chained from a ground pound roll, making them very useful for trickjumps that require horizontal distance. Although they don't provide quite as much distance as a momentum-aided triple jump, they can be performed in a tighter space, especially if an up-down vault is used.
To perform a crv
- Throw cappy and hold him there; jump
- Groundpound
- Roll into cappy using the other cap throw button
Alternatively, you could spinpound to save time. If the space on a platform is limited, you can perform an upthrow, downthrow crj. Although it is only possible using joycons, it is incredibly useful. To perform a UDcrv
- Do an upthrow
- Groundpound jump
- Downthrow when you bounce off cappy
- Groundpound
- Roll.
Crvs can be hard to learn but can easily become consistent
Implementations
As mentioned earlier, crvs are invaluable in trickjumping but they can also be very useful in many low% tricks, skips and sequence breaks. Their usage in normal speedrunning is more limited though.