Spinpound: Difference between revisions
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Spinpounds (otherwise known as 'buffered spin jump groundpounds' or 'bumps') are a movement technique used in Super Mario Odyssey speedrunning. Spinpounds are groundpounds that have a shorter animation, meaning that they can be executed more swiftly in order to reach maximum rolling speed. | |||
== '''Reproduction Steps''' == | |||
To perform a spinpound | |||
* Spin the left anologue stick so that it completes to full rotations; | |||
* Press the jump button (A/B); | |||
* Groundpound (ZL/ZR) | |||
To perform a spinpound | * Press the capthrow button (X/Y) or shake. | ||
A spinpound is the same speed if the player shakes their controller when executing it. Spinpounds differ in speed depending on how fast they are executed. A perfect spinpound can be performed in only 4 frames. | |||
== '''Usage''' == | |||
Spinpounds have all the same uses as regular groundpounds - that is rolling, jumping, killing enemies and breaking boxes, amongst other things. This section will focus on places where spinpounds are most optimal and most frequently used. | Spinpounds have all the same uses as regular groundpounds - that is rolling, jumping, killing enemies and breaking boxes, amongst other things. This section will focus on places where spinpounds are most optimal and most frequently used. | ||
In most speedruns, spinpounds are most commonly used to get ontop of low standing walls or to scale a wall. This is because spinpounds are faster than | In most speedruns, spinpounds are most commonly used to get ontop of low standing walls or to scale a wall. This is because spinpounds are faster than a regular groundpound and give more height than a backflip. | ||
Aside from movement, most ledge clip setups feature spinpounds at some points, though the setups are usually very unreliable. | Aside from movement, most ledge clip setups feature spinpounds at some points, though the setups are usually very unreliable. | ||
== '''Silent spinpounds''' == | |||
A silent spinpound is when a spinpound does not generate the usual sound accompanied by a spinpound. Many players will encounter a silent spinpound at some point whilst playing the game and may be confused as to what caused it. According to current knowledge, a silent spinpound occurs when the player releases zl/zr just before the spinpound is completed. | A silent spinpound is when a spinpound does not generate the usual sound accompanied by a spinpound. Many players will encounter a silent spinpound at some point whilst playing the game and may be confused as to what caused it. According to current knowledge, a silent spinpound occurs when the player releases zl/zr just before the spinpound is completed. | ||
== '''References''' == | |||
https://www.youtube.com/watch?v=he0T9Oan808 - video detailing spinpounds | https://www.youtube.com/watch?v=he0T9Oan808 - video detailing spinpounds | ||
[https://www.youtube.com/watch?v=F7HZT2lmL04&t=13s https://www.youtube.com/watch?v=F7HZT2lmL04&t] - video detailing general movement techniques including spinpounds (referred to as bumps in the video) | [https://www.youtube.com/watch?v=F7HZT2lmL04&t=13s https://www.youtube.com/watch?v=F7HZT2lmL04&t] - video detailing general movement techniques including spinpounds (referred to as bumps in the video)[[Category:Tricks]] | ||
[[Category:Tricks]] |