Softlock: Difference between revisions
Added Softlock% softlock |
Added a third softlock type; rewrote and split intro paragraph |
||
| Line 1: | Line 1: | ||
A '''softlock''' is a situation that a video game can be put into, most commonly by means of a glitch, in which it becomes impossible to continue to play the game normally or access most areas without reloading the game. | A '''softlock''' is a situation that a video game can be put into, most commonly by means of a glitch, in which it becomes impossible to continue to play the game normally or access most areas without reloading the game or area. Softlocks in Super Mario Odyssey vary in severity, with some still allowing Mario to move about the area and others locking the game up completely. | ||
== Types == | |||
There are three main types of softlocks in Super Mario Odyssey: | |||
* '''Instance softlocks''' require the area to be reloaded, such as by dying or warping to a [[Checkpoint Flag]] | |||
* '''File softlocks''' require the save file to be reloaded via the pause menu | |||
* '''Game softlocks''' require the entire game to be restarted | |||
== Examples == | == Examples == | ||