Snow Dram: Difference between revisions

From SMO.wiki
smospeedrun>AMinibeast
added 2P information
Reordered categories and changed their headers; →‎Two Player Use: added more information and made the wording more concise
Line 1: Line 1:
Snow Dram, also known as the Snow Kingdom Painting Jump, is a relatively hard jump in the Snow Kingdom that is initiated from the top of the Odyssey and consists of reaching the nearby painting platform. Since the platform is relatively close to the Odyssey, this moon is quite fast, making it worth it to attempt in some speedrun categories if the player is skilled enough. However, the jump can also be done purely as a trickjump, outside of a speedrun context.
Snow Dram, also known as the Snow Kingdom Painting Jump, is a relatively hard jump in the Snow Kingdom that is initiated from the top of the Odyssey and consists of reaching the nearby painting platform. Since the platform is relatively close to the Odyssey, this moon is quite fast, making it worth it to attempt in some speedrun categories if the player is skilled enough. However, the jump can also be done purely as a trickjump, outside of a speedrun context.


== Two Player Use ==
== Reproduction steps ==
Due to the unique properties of 2 player, the trick is significantly easier than in 1 player. The trick simply involves the player controlling Mario to get enough height so the player controlling cappy can maneuver up to the checkpoint. Due to how easy the trick is able to be done in 2 player, it is often done in 2 player [[Any%]]
 
== Reproduction Steps ==
This trick requires a lot of movement optimization to reach the platform which is barely in reach.
This trick requires a lot of movement optimization to reach the platform which is barely in reach.
[[File:Snow Dram - Advanced Strategy Tutorial|thumb|330x330px]]
[[File:Snow Dram - Advanced Strategy Tutorial|thumb|330x330px]]
Line 13: Line 10:
If everything is done just right you'll reach the platform at the peak height of your second dive.
If everything is done just right you'll reach the platform at the peak height of your second dive.


== Uses in Runs ==
== Two-player use ==
Due to the unique properties of two-player mode, the trick is significantly easier than it is in single-player. Instead of needing to reach the platform as Mario, Cappy simply has to get far enough to activate the checkpoint, which Mario can then warp to. The trick involves Mario jumping toward the platform, which in turn gives Cappy enough height and distance to reach the checkpoint.
 
This version of the trick is frequently used in two-player [[Any%]] runs. Instead of performing the Snow Dram jump at the end of the kingdom, it is performed at the beginning, but the action of Mario warping to the platform is saved until the end. Since Mario needs to warp out of Shiveria Town regardless, it is faster to simply warp out to the painting platform.
 
== Usage in runs ==


=== Any% ===
=== Any% ===

Revision as of 19:04, 28 September 2019

Snow Dram, also known as the Snow Kingdom Painting Jump, is a relatively hard jump in the Snow Kingdom that is initiated from the top of the Odyssey and consists of reaching the nearby painting platform. Since the platform is relatively close to the Odyssey, this moon is quite fast, making it worth it to attempt in some speedrun categories if the player is skilled enough. However, the jump can also be done purely as a trickjump, outside of a speedrun context.

Reproduction steps

This trick requires a lot of movement optimization to reach the platform which is barely in reach.

File:Snow Dram - Advanced Strategy Tutorial

You first need to have the right orientation and the right position. A set up for the orientation is available using first person.

You'll need to execute a vault, vector a lot to reach maximum velocity and time your dive + cap bounce appropriately. As soon as you retrieve cappy from the bounce execute a rainbow twirl. A last properly timed dive should allow you onto the platform.

If everything is done just right you'll reach the platform at the peak height of your second dive.

Two-player use

Due to the unique properties of two-player mode, the trick is significantly easier than it is in single-player. Instead of needing to reach the platform as Mario, Cappy simply has to get far enough to activate the checkpoint, which Mario can then warp to. The trick involves Mario jumping toward the platform, which in turn gives Cappy enough height and distance to reach the checkpoint.

This version of the trick is frequently used in two-player Any% runs. Instead of performing the Snow Dram jump at the end of the kingdom, it is performed at the beginning, but the action of Mario warping to the platform is saved until the end. Since Mario needs to warp out of Shiveria Town regardless, it is faster to simply warp out to the painting platform.

Usage in runs

Any%

The most notable use of Snow Dram is in Any%. This trick cuts the need to fetch a moon in an another Shiveria Room which effectively cuts 2 loading zones and a long movement section.

World Peace

While this trick also saves time in World Peace it saves a lot less. It is theorized to save around 3 seconds by cutting the movement to Fishing In The Glacier.