Persistence: Difference between revisions
m →Kingdom persistence: Added sheep example |
m →Categories of persistence: Added mentions of moon shards |
||
Line 16: | Line 16: | ||
=== Kingdom persistence === | === Kingdom persistence === | ||
Kingdom persistence refers to changes that remain until one travels to a different kingdom; entering a sub-world will not reset them. This is the least common type of persistence, and most of the actions in this category are obscure or lesser-known. Some examples of these actions include: | Kingdom persistence refers to changes that remain until one travels to a different kingdom; entering a sub-world will not reset them. This is the least common type of persistence, and most of the actions in this category are obscure or lesser-known. Some examples of these actions include: | ||
* Collecting new [[Moon Shard|Moon Shards]] for the first time | |||
* Breaking a cage, as seen in the [[Sand Kingdom]] and [[Lost Kingdom]] | * Breaking a cage, as seen in the [[Sand Kingdom]] and [[Lost Kingdom]] | ||
* Breaking rocks in the [[Cascade Kingdom]] using [[Chain Chomp|Chain Chomps]] or the [[T-Rex]] | * Breaking rocks in the [[Cascade Kingdom]] using [[Chain Chomp|Chain Chomps]] or the [[T-Rex]] | ||
Line 25: | Line 26: | ||
=== Scene persistence === | === Scene persistence === | ||
Scene persistence refers to changes that do not revert until the player enters a different [[scene]]. (In most cases, this is equivalent to entering a sub-world, but there are a few instances of sub-worlds that exist in the same scene, such as the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]].) The majority of changes fall into this category. Some examples include: | Scene persistence refers to changes that do not revert until the player enters a different [[scene]]. (In most cases, this is equivalent to entering a sub-world, but there are a few instances of sub-worlds that exist in the same scene, such as the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]].) The majority of changes fall into this category. Some examples include: | ||
* Collecting | * Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional Coin|Regional Coins]] | ||
* Causing a Power Moon, coins or a heart to spawn | * Causing a Power Moon, coins or a heart to spawn | ||
* Hitting a ? Block | * Hitting a ? Block |