Persistence: Difference between revisions

m →‎Kingdom persistence: Added sheep example
m →‎Categories of persistence: Added mentions of moon shards
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=== Kingdom persistence ===
=== Kingdom persistence ===
Kingdom persistence refers to changes that remain until one travels to a different kingdom; entering a sub-world will not reset them. This is the least common type of persistence, and most of the actions in this category are obscure or lesser-known. Some examples of these actions include:
Kingdom persistence refers to changes that remain until one travels to a different kingdom; entering a sub-world will not reset them. This is the least common type of persistence, and most of the actions in this category are obscure or lesser-known. Some examples of these actions include:
* Collecting new [[Moon Shard|Moon Shards]] for the first time
* Breaking a cage, as seen in the [[Sand Kingdom]] and [[Lost Kingdom]]
* Breaking a cage, as seen in the [[Sand Kingdom]] and [[Lost Kingdom]]
* Breaking rocks in the [[Cascade Kingdom]] using [[Chain Chomp|Chain Chomps]] or the [[T-Rex]]
* Breaking rocks in the [[Cascade Kingdom]] using [[Chain Chomp|Chain Chomps]] or the [[T-Rex]]
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=== Scene persistence ===
=== Scene persistence ===
Scene persistence refers to changes that do not revert until the player enters a different [[scene]]. (In most cases, this is equivalent to entering a sub-world, but there are a few instances of sub-worlds that exist in the same scene, such as the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]].) The majority of changes fall into this category. Some examples include:
Scene persistence refers to changes that do not revert until the player enters a different [[scene]]. (In most cases, this is equivalent to entering a sub-world, but there are a few instances of sub-worlds that exist in the same scene, such as the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]].) The majority of changes fall into this category. Some examples include:
* Collecting a gray [[Power Moon]] or gray [[Regional Coin|Regional Coins]]
* Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional Coin|Regional Coins]]
* Causing a Power Moon, coins or a heart to spawn
* Causing a Power Moon, coins or a heart to spawn
* Hitting a ? Block
* Hitting a ? Block