Persistence: Difference between revisions

→‎Categories of persistence: Added extra info to scene persistence
→‎Categories of persistence: Added section for local persistence
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* Planting a large seed that is used to access a loading zone
* Planting a large seed that is used to access a loading zone
There are some changes that have scene-level persistence, but have alternative ways to revert them besides entering a different scene. One example of this is removing a hat from an enemy – while it can be reverted by changing scenes, it will also be reverted if the enemy is killed and allowed to respawn.
There are some changes that have scene-level persistence, but have alternative ways to revert them besides entering a different scene. One example of this is removing a hat from an enemy – while it can be reverted by changing scenes, it will also be reverted if the enemy is killed and allowed to respawn.
=== Local persistence ===
The final category of persistence is local persistence, which refers to changes that can be reverted simply by moving a certain distance away from the location of the change, or in some cases, by pointing the camera away. The main example of this type of persistence is killing certain enemies (such as [[Mini Goomba|Mini Goombas]]).