Loading zone: Difference between revisions
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Added info to Properties about loading zones that transport Mario within the same scene |
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== Properties == | == Properties == | ||
Most commonly located in doorways, loading zones generally appear solid black or white, and trigger a screen transition of a spinning hat upon entering them. While most loading zones transport Mario to a different [[scene]], there are a few in the game that transport Mario to a world that seems unconnected, but is in fact located in a distant area within the same scene as the original world. | Most commonly located in doorways, loading zones generally appear solid black or white, and trigger a screen transition of a spinning hat upon entering them. While most loading zones transport Mario to a different [[scene]], there are a few in the game that transport Mario to a world that seems unconnected, but is in fact located in a distant area within the same scene as the original world. They are as follows: | ||
*The entrance and exit to the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]] | |||
*The entrance and exit to the [[Cascading Magma]] area in the [[Luncheon Kingdom]] | |||
*The entrances and exits to each of the four rooms containing [[Story Moons]] in the [[Snow Kingdom]] | |||
Additionally, the [[Snowline Circuit]] entrance room in the [[Snow Kingdom]] contains two loading zones that are connected to each other, making these the only loading zones in the game that transport Mario to a different location in the same world, rather than to another world. | |||
[[Category:Technical]] | [[Category:Technical]] |