Loading zone: Difference between revisions

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Added info to Properties about loading zones that transport Mario within the same scene
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== Properties ==
== Properties ==
Most commonly located in doorways, loading zones generally appear solid black or white, and trigger a screen transition of a spinning hat upon entering them. While most loading zones transport Mario to a different [[scene]], there are a few in the game that transport Mario to a world that seems unconnected, but is in fact located in a distant area within the same scene as the original world.
Most commonly located in doorways, loading zones generally appear solid black or white, and trigger a screen transition of a spinning hat upon entering them. While most loading zones transport Mario to a different [[scene]], there are a few in the game that transport Mario to a world that seems unconnected, but is in fact located in a distant area within the same scene as the original world. They are as follows:
 
*The entrance and exit to the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]]
*The entrance and exit to the [[Cascading Magma]] area in the [[Luncheon Kingdom]]
*The entrances and exits to each of the four rooms containing [[Story Moons]] in the [[Snow Kingdom]]
 
Additionally, the [[Snowline Circuit]] entrance room in the [[Snow Kingdom]] contains two loading zones that are connected to each other, making these the only loading zones in the game that transport Mario to a different location in the same world, rather than to another world.
[[Category:Technical]]
[[Category:Technical]]

Revision as of 01:47, 7 February 2021

A loading zone is a flat object that transports Mario to a different world if he comes into contact with it, generally located within doorways and other transitional paths.

Properties

Most commonly located in doorways, loading zones generally appear solid black or white, and trigger a screen transition of a spinning hat upon entering them. While most loading zones transport Mario to a different scene, there are a few in the game that transport Mario to a world that seems unconnected, but is in fact located in a distant area within the same scene as the original world. They are as follows:

Additionally, the Snowline Circuit entrance room in the Snow Kingdom contains two loading zones that are connected to each other, making these the only loading zones in the game that transport Mario to a different location in the same world, rather than to another world.