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smospeedrun>ImGaiaphage
created page. there is a section for elfs and airswim
 
smospeedrun>ImGaiaphage
added category 'glitches'
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== Airswim ==
== Airswim ==
Airswim is when the waterlevel in a kingdom is altered, allowing the player to swim higher than they would usually be able to; thereby enabling the player to reach locals they should not be able to access at a certain point in the game. For more information, see the [[airswim]] page
Airswim is when the waterlevel in a kingdom is altered, allowing the player to swim higher than they would usually be able to; thereby enabling the player to reach locals they should not be able to access at a certain point in the game. For more information, see the [[airswim]] page
[[Category:Glitches]]

Revision as of 10:24, 23 November 2019

A loading glitch is a circumstance in which the game fails to correctly load a part of the stage correctly. This could be an entity not loading, the backdrop of a stage not loading entirely or more documented circumstances such as airswimming. Currently, loading failures have no known causes but can be useful in some circumstances

Entity Loading Failures

An Entity Loading Failure (ELF) is when an object or capture target fails to load correctly or doesn't load at all. ELF1 and ELF2 are examples of elfs where an object in the stage has not loaded. Although in the examples ELF1 and ELF2, entity loading failure is detrimental to the player, one can think of examples where an ELF would benefit a player. For example, a goomba not spawning in Bowser's Kingdom that allows the player to bypass a section without risk of damage. Although their uses are slim, one can speculate of a time where ELFs could provide breakthroughs in Super Mario Odyssey speedrunning.

Airswim

Airswim is when the waterlevel in a kingdom is altered, allowing the player to swim higher than they would usually be able to; thereby enabling the player to reach locals they should not be able to access at a certain point in the game. For more information, see the airswim page