Left Side: Difference between revisions
Added video for partial Left Side |
Elaborated on reproduction steps |
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Left Side is a trickjump that takes place on top of Top-Hat Tower in the Cap Kingdom. The jump involves performing a triple jump or vault from one of the broken airships to the left of the exit door, allowing the player to reach the top more quickly than by rolling up the ramp. This trick saves around two seconds versus scaling the tower normally. | Left Side is a trickjump that takes place on top of Top-Hat Tower in the Cap Kingdom. The jump involves performing a triple jump or vault from one of the broken airships to the left of the exit door, allowing the player to reach the top more quickly than by rolling up the ramp. This trick saves around two seconds versus scaling the tower normally. | ||
== | ==Movement options== | ||
There are three primary ways to initiate the Left Side trickjump: a vault, a triple jump and a divevault. The divevault variant is the fastest by a decent margin; the other two setups are roughly comparable, albeit the triple jump is slightly faster than the vault. | |||
Most runners tend to prefer the triple jump setup, though some have been known to use the vault variant. Some top runners even opt to use the divevault version of the trick. | |||
==Reproduction steps== | |||
Although there are a number of setups available for this trick, the general idea is the same regardless of which is used. | |||
*Execute | *Execute a triple jump or vault at the very edge of the first broken airship to the left of the door; | ||
* | *At the peak of the jump, execute a well-timed cap throw and bounce; | ||
* | *Perform a cap throw against the wall (some players prefer to use an upthrow) to increase Mario's height and distance; | ||
* | *Wall jump off the wall, aim a cap throw to the nearest notch in the railing pattern, and dive onto the railing. | ||
==Partial Left Side== | ==Partial Left Side== | ||