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== Properties == | == Properties == | ||
The table below summarizes some of the key differences between external names (the names normally seen by the player) and internal names: | The table below summarizes some of the key differences between external names (the names normally seen by the player) and internal names: | ||
{| class=" | {| class="article-table" | ||
|+ | |+ | ||
!External Names | !External Names | ||
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|- | |- | ||
|Different for each language the game can be played in | |Different for each language the game can be played in | ||
| Always the same, since the game's internal files don't change based on language | |Always the same, since the game's internal files don't change based on language | ||
|- | |- | ||
| Not all objects or locations have them, hence why many things are named colloquially by the community | |Not all objects or locations have them, hence why many things are named colloquially by the community | ||
|All meaningful objects in the game must have one in order for the code to reference them | |All meaningful objects in the game must have one in order for the code to reference them | ||
|} | |} | ||
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The fact that internal names are difficult to change during development is generally the reason why they don't seem to correspond with the external names in any languages, as the external names often go through multiple iterations. | The fact that internal names are difficult to change during development is generally the reason why they don't seem to correspond with the external names in any languages, as the external names often go through multiple iterations. | ||
== References == | |||
==References== | |||
<references /> | <references /> |