Ground pound: Difference between revisions

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== Properties ==
== Properties ==
Pressing X or Y while in midair during a ground pound will cause Mario to [[dive]]. If X or Y is pressed after a ground pound connects with the ground, Mario will [[Rolling|roll]] if a crouch button (ZL or ZR) is held, and perform a [[downthrow]] if it is not. However, if X or Y is pressed too soon after the ground pound lands, Mario will perform a downthrow regardless of whether or not a crouch button is held.
Ground pounding onto certain objects in the game can be used to trigger specific actions, such as pressing buttons, revealing hidden [[Power Moon|Power Moons]], triggering the staircases in the [[Lost Kingdom]], and defeating [[Astro-Lanceur|Astro-Lanceurs]], among many others.
 
Ground pounds can also be used to defeat any enemies that are normally defeated by jumping on them. In most cases, this will cancel the bouncing action that normally occurs when jumping on enemies, causing Mario to flatten the enemy straight into the ground instead.
 
Pressing X or Y while in midair during a ground pound will cause Mario to [[dive]]. If X or Y is pressed after a ground pound connects with the ground, Mario will [[Rolling|roll]] if the crouch button (ZL or ZR) is held, and perform a [[downthrow]] if it is not. However, if X or Y is pressed too soon after the ground pound lands, Mario will perform a downthrow regardless of whether or not the crouch button is held.
 
Pressing the jump button just after a ground pound lands will cause Mario to perform a [[ground pound jump]], the second highest type of jump behind the [[triple jump]].


A ground pound cannot be performed during a [[dive]] or a [[long jump]], or immediately after [[bonking]] (although in the case of a long jump, a cap throw can be performed to reset Mario back to the normal falling state and make a ground pound possible again). A regular ground pound also cannot be performed during a [[spin jump]], since a [[spinpound]] will be performed instead.
A ground pound cannot be performed during a [[dive]] or a [[long jump]], or immediately after [[bonking]] (although in the case of a long jump, a cap throw can be performed to reset Mario back to the normal falling state and make a ground pound possible again). A regular ground pound also cannot be performed during a [[spin jump]], since a [[spinpound]] will be performed instead.