Dram Strat: Difference between revisions
smospeedrun>AMinibeast Added smallant tutorial to reproduction steps, linked to snow dram |
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[[File:SandDram.gif|thumb|220x220px]] | [[File:SandDram.gif|thumb|220x220px]] | ||
Dram Strat is a speedrun technique used in the ruins portion of the Sand Kingdom and is named after dram55, the speedrunner who popularized the trick. It involves throwing Cappy upward near a Bullet Bill, collecting the Power Moon in an alcove as Mario, and then homing in with Cappy to warp back up to the Bullet Bill. The name "Dram Strat" was originally used as a joke, since dram55 claimed that he disliked when speedrun techniques were named after specific people. | Dram Strat is a speedrun technique used in the ruins portion of the Sand Kingdom and is named after dram55, the speedrunner who popularized the trick. It involves throwing Cappy upward near a Bullet Bill, collecting the Power Moon in an alcove as Mario, and then homing in with Cappy to warp back up to the Bullet Bill. The name "Dram Strat" was originally used as a joke, since dram55 claimed that he disliked when speedrun techniques were named after specific people. | ||
Because of the satirical name, the term "dram" has been applied to various other tricks. This page will address the original technique in the Sand Kingdom that was popularized by dram55. | Because of the satirical name, the term "dram" has been applied to various other tricks. This page will address the original technique in the Sand Kingdom that was popularized by dram55. | ||
== Reproduction steps == | == Reproduction steps == | ||
To execute this trick you need to: | To execute this trick you need to: | ||
[[File:Super Mario Odyssey - Dram Strat - Advanced Strategy Tutorial|thumb|330x330px]] | [[File:Super Mario Odyssey - Dram Strat - Advanced Strategy Tutorial|thumb|330x330px]] | ||
* Throw Cappy upward so that he stalls just below where the Bullet Bill is circling; | * Throw Cappy upward so that he stalls just below where the Bullet Bill is circling; | ||
* Hold X or Y as Mario falls and moves toward the ''Alcove in the Ruins'' moon; | * Hold X or Y as Mario falls and moves toward the ''Alcove in the Ruins'' moon; | ||
* Shake the controller just before grabbing the moon to initiate Cappy's homing action; | * Shake the controller just before grabbing the moon to initiate Cappy's homing action; | ||
* Automatically warp up to the Bullet Bill after collecting the moon. | * Automatically warp up to the Bullet Bill after collecting the moon. | ||
One also needs to pay attention to the moving platform near the launcher, to make sure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly. | One also needs to pay attention to the moving platform near the launcher, to make sure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly. | ||
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=== Ice Pillar Dram === | === Ice Pillar Dram === | ||
Ice Pillar Dram, often simply called Ice Dram (not to be confused with [[Snow Dram]]), is a variation of Dram Strat that involves jumping to the nearby ice pillar and performing a spin jump from the top of it, instead of climbing all the way up and performing a long jump. This trick is slightly faster than traditional Dram Strat and has a different feeling, so it is often a matter of preference which variant runners opt to use.[[Category:Tricks]] | Ice Pillar Dram, often simply called Ice Dram (not to be confused with [[Snow Dram]]), is a variation of Dram Strat that involves jumping to the nearby ice pillar and performing a spin jump from the top of it, instead of climbing all the way up and performing a long jump. This trick is slightly faster than traditional Dram Strat and has a different feeling, so it is often a matter of preference which variant runners opt to use. | ||
[[Category:Tricks]] |