Dram Strat: Difference between revisions
Added description of Ice Pillar Dram |
smospeedrun>AMinibeast Added smallant tutorial to reproduction steps, linked to snow dram |
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== Reproduction steps == | == Reproduction steps == | ||
To execute this trick you need to: | To execute this trick you need to: | ||
[[File:Super Mario Odyssey - Dram Strat - Advanced Strategy Tutorial|thumb|330x330px]] | |||
* Throw Cappy upward so that he stalls just below where the Bullet Bill is circling; | * Throw Cappy upward so that he stalls just below where the Bullet Bill is circling; | ||
* Hold X or Y as Mario falls and moves toward the ''Alcove in the Ruins'' moon; | * Hold X or Y as Mario falls and moves toward the ''Alcove in the Ruins'' moon; | ||
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=== Ice Pillar Dram === | === Ice Pillar Dram === | ||
Ice Pillar Dram, often simply called Ice Dram (not to be confused with Snow Dram), is a variation of Dram Strat that involves jumping to the nearby ice pillar and performing a spin jump from the top of it, instead of climbing all the way up and performing a long jump. This trick is slightly faster than traditional Dram Strat and has a different feeling, so it is often a matter of preference which variant runners opt to use.[[Category:Tricks]] | Ice Pillar Dram, often simply called Ice Dram (not to be confused with [[Snow Dram]]), is a variation of Dram Strat that involves jumping to the nearby ice pillar and performing a spin jump from the top of it, instead of climbing all the way up and performing a long jump. This trick is slightly faster than traditional Dram Strat and has a different feeling, so it is often a matter of preference which variant runners opt to use.[[Category:Tricks]] |
Revision as of 01:55, 28 September 2019
Dram Strat is a speedrun technique used in the ruins portion of the Sand Kingdom and is named after dram55, the speedrunner who popularized the trick. It involves throwing Cappy upward near a Bullet Bill, collecting the Power Moon in an alcove as Mario, and then homing in with Cappy to warp back up to the Bullet Bill. The name "Dram Strat" was originally used as a joke, since dram55 claimed that he disliked when speedrun techniques were named after specific people.
Because of the satirical name, the term "dram" has been applied to various other tricks. This page will address the original technique in the Sand Kingdom that was popularized by dram55.
Reproduction steps
To execute this trick you need to:
- Throw Cappy upward so that he stalls just below where the Bullet Bill is circling;
- Hold X or Y as Mario falls and moves toward the Alcove in the Ruins moon;
- Shake the controller just before grabbing the moon to initiate Cappy's homing action;
- Automatically warp up to the Bullet Bill after collecting the moon.
One also needs to pay attention to the moving platform near the launcher, to make sure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly.
Usage in runs
This trick is used in the Any% and World Peace speedrun categories.
Any%
In the case of Any%, Alcove in the Ruins is collected regardless of which route is used. Therefore, opting not to do this trick (or failing it) will require the player to climb back up to the top afterward. Because of this, Dram Strat saves a fair amount of time in this category.
World Peace
In the case of World Peace, this trick has encouraged a complete reroute of the Sand Kingdom. Opting against or failing the trick with this updated route is as slow as or slower than the original route. Therefore, if one is not comfortable with Dram Strat, they should opt for the original route. (Even without the use of Dram Strat, the updated route is still harder than the original one.)
Variations
There are a few variations of Dram Strat that can save time over the original long jump method.
Ice Pillar Dram
Ice Pillar Dram, often simply called Ice Dram (not to be confused with Snow Dram), is a variation of Dram Strat that involves jumping to the nearby ice pillar and performing a spin jump from the top of it, instead of climbing all the way up and performing a long jump. This trick is slightly faster than traditional Dram Strat and has a different feeling, so it is often a matter of preference which variant runners opt to use.