Dive: Difference between revisions
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== Properties == | == Properties == | ||
Performing a dive causes Mario's height to increase by 182 units, which makes them useful for diving up onto a ledge at the end of a vertical trickjump. Dives also propel Mario forward a fair amount, and this happens to be the perfect distance to hit Cappy after throwing him to perform a [[cap bounce]]. | Performing a dive causes Mario's height to increase by 182 units<ref>https://www.youtube.com/watch?v=HynGdti4JSw</ref>, which makes them useful for diving up onto a ledge at the end of a vertical trickjump. Dives also propel Mario forward a fair amount, and this happens to be the perfect distance to hit Cappy after throwing him to perform a [[cap bounce]]. | ||
After diving, there is no way to cancel the dive animation until Mario touches the ground. | After diving, there is no way to cancel the dive animation until Mario touches the ground. | ||
==References== | |||
<references /> | |||
[[Category:Movement]] | [[Category:Movement]] |
Revision as of 07:52, 28 October 2020
A dive is a move that can be performed in midair to cause Mario to lunge forward. It can be initiated by pressing X or Y while Mario is in the ground pound animation in midair. Most often, dives are performed by pressing X or Y immediately after pressing ZL or ZR to ground pound.
Properties
Performing a dive causes Mario's height to increase by 182 units[1], which makes them useful for diving up onto a ledge at the end of a vertical trickjump. Dives also propel Mario forward a fair amount, and this happens to be the perfect distance to hit Cappy after throwing him to perform a cap bounce.
After diving, there is no way to cancel the dive animation until Mario touches the ground.