Daylight Savings Time Abuse: Difference between revisions

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Since Daylight Savings Time functionality is built into the Switch's operating system, rather than implemented through Internet connectivity, setting the system's clock to the time when Daylight Savings takes place will cause the system's clock to jump forward an hour. Daylight Savings Time Abuse takes advantage of this by using the time jump to make a seed in the Sand Kingdom grow instantly, whereas it would normally take around 20 minutes to grow fully.
Since Daylight Savings Time functionality is built into the Switch's operating system, rather than implemented through Internet connectivity, setting the system's clock to the time when Daylight Savings takes place will cause the system's clock to jump forward an hour. Daylight Savings Time Abuse takes advantage of this by using the time jump to make a seed in the Sand Kingdom grow instantly, whereas it would normally take around 20 minutes to grow fully.
== Reproduction steps ==
== Execution ==
Here is an explanation of how to reproduce this trick in an [[Any%]] speedrunning context:
Here is an explanation of how to reproduce this trick in an [[Any%]] speedrunning context:
* Before starting the run, set the Nintendo Switch's system clock to roughly seven or eight minutes before the time when Daylight Savings strikes. (The exact amount of time varies based on the speed of the runner through the first two kingdoms.)
* Before starting the run, set the Nintendo Switch's system clock to roughly seven or eight minutes before the time when Daylight Savings strikes. (The exact amount of time varies based on the speed of the runner through the first two kingdoms.)