Fork Flickin': Difference between revisions
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=== Attempted methods === | === Attempted methods === | ||
After the player performs a [[wall jump]], the game will restrict the locations in which a subsequent wall jump can be performed until the player touches ground (or performs another action capable of resetting the wall jump ability). The challenge with climbing this section is that bouncing on a cap launcher does not replenish Mario's [[cap bounce]] nor reset his wall jump. Various sequences of wall jumps and other actions have been attempted in order to climb this section, but no such methods have been successful. | After the player performs a [[wall jump]], the game will restrict the locations in which a subsequent wall jump can be performed until the player touches ground (or performs another action capable of resetting the wall jump ability). The challenge with climbing this section is that bouncing on a cap launcher does not replenish Mario's [[cap bounce]] nor reset his wall jump. Various sequences of wall jumps and other actions have been attempted by [https://x.com/grady964 Grady] and others in order to climb this section, but no such methods have been successful. | ||
The diagrams depict the numerous [[Cap launcher|cap launchers]] in the final section, each given a letter, as well as various potential spots to wall jump, each given a number. | The diagrams depict the numerous [[Cap launcher|cap launchers]] in the final section, each given a letter, as well as various potential spots to wall jump, each given a number. | ||
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The goal is to reach cap launcher F in any capacity; once there, it is possible to trickjump over to the area near the ''Fork Flickin' Detour'' moon (and thus reach both moons) without any cap bounces or wall jumps by using a [[reverse bonk]]<ref>https://x.com/JoniKauf/status/1503759181655986177</ref>, as proven by [https://x.com/JoniKauf JoniKauf]. | The goal is to reach cap launcher F in any capacity; once there, it is possible to trickjump over to the area near the ''Fork Flickin' Detour'' moon (and thus reach both moons) without any cap bounces or wall jumps by using a [[reverse bonk]]<ref>https://x.com/JoniKauf/status/1503759181655986177</ref>, as proven by [https://x.com/JoniKauf JoniKauf]. | ||
There are thus two segments that seemingly require the use of a wall jump in some capacity: the jump from cap launcher A to B, and the jump from cap launcher E to F. Traversing from B to E can be done simply by bouncing and diving across all the intermediate cap launchers. | |||
The simplest solution would seemingly involve wall jumping at location 2 to jump from A to B, and wall jumping at location 6 to jump from E to F. However, it is always impossible to wall jump higher than the previous wall jump if the angle between the two wall jump surfaces is 90 degrees. | |||
This led to the idea to wall jump at location 1 instead of location 2, since the walls are facing opposite directions, but this seems to be impossible as well. The reason behind this is not entirely clear, since it's sometimes possible to do subsequent wall jumps on walls that face away from each other, even if the two walls are far apart. | |||
A more advanced idea was to use location 2 to wall jump up to cap launcher B, then wall jump at location 7, land back on cap launcher E, and then use location 5 to wall jump up to F. However, it also seems impossible to wall jump at location 7 directly after location 2, even though said walls are facing opposite directions. | |||
==References== | ==References== | ||