Fork Flickin': Difference between revisions

→‎Minimum Captures: Added info about attempted methods
→‎Attempted methods: Added more info
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The diagrams depict the numerous [[Cap launcher|cap launchers]] in the final section, each given a letter, as well as various potential spots to wall jump, each given a number.
The diagrams depict the numerous [[Cap launcher|cap launchers]] in the final section, each given a letter, as well as various potential spots to wall jump, each given a number.


One can reach cap launcher A by simply performing a [[triple jump]] from the railing below followed by a cap bounce and [[dive]]. This uses Mario's cap bounce, but leaves his wall jumping unaffected.
One can reach cap launcher A by simply performing a [[triple jump]] from the railing below followed by a cap bounce and [[dive]]. This uses Mario's cap bounce, but leaves his wall jumping unaffected. This is strictly better than using a wall jump to reach this launcher, since performing a wall jump will prevent Mario from cap bouncing afterwards regardless. This launcher is seemingly way too high to reach with neither a cap bounce nor a wall jump, even using the [[Two-player mode|two-player]] [[skew]] technique to gain height.
 
The goal is to reach cap launcher F in any capacity; once there, it is possible to trickjump over to the area near the ''Fork Flickin' Detour'' moon (and thus reach both moons) without any cap bounces or wall jumps by using a [[reverse bonk]]<ref>https://x.com/JoniKauf/status/1503759181655986177</ref>, as proven by [https://x.com/JoniKauf JoniKauf].


==References==
==References==