Spinning: Difference between revisions
 Created page with "'''Spinning''' is a type of movement in Super Mario Odyssey that allows Mario to perform a spinjump, and therefore, a spinpound. Spinning lasts for 91 frames unless it is interrupted.  == Spin validation == The game has a complex system to determine whether Mario should begin spinning based on the player’s left joystick inputs. The game considers a spin to be validated if there is a sequence consisting of between 31 and 70 consecutive frames that fulfills the f..."  | 
				m added use for non-motion spinthrow  | 
				||
| Line 1: | Line 1: | ||
'''Spinning''' is a type of movement in Super Mario Odyssey that allows Mario to perform a [[spinjump]], and therefore, a [[spinpound]]. Spinning lasts for 91 frames unless it is interrupted.  | '''Spinning''' is a type of movement in Super Mario Odyssey that allows Mario to perform a [[spinjump]], and therefore, a [[spinpound]]. Spinning can also be used to perform a [[spinthrow]] without using motion controls. Spinning lasts for 91 frames unless it is interrupted.  | ||
== Spin validation ==  | == Spin validation ==  | ||